@startuml
sprite $airplay [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000000000000000000000000FFFF00
00FFFF000000000000000008800000000000000000FFFF00
00FFFF00000000000000008FF80000000000000000FFFF00
00FFFFFFFFFFFF00000008FFFF80000000FFFFFFFFFFFF00
00BFFFFFFFFFFF0000008FFFFFF8000000FFFFFFFFFFFA00
001EFFFFFFFFFF000008FFFFFFFF800000FFFFFFFFFFE100
0001AEFFFFFFFF00008FFFFFFFFFF80000FFFFFFFFEA1000
000000000000000008FFFFFFFFFFFF800000000000000000
00000000000000008FFFFFFFFFFFFFF80000000000000000
0000000000000008FFFFFFFFFFFFFFFF8000000000000000
000000000000008FFFFFFFFFFFFFFFFFF800000000000000
00000000000008FFFFFFFFFFFFFFFFFFFF80000000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFF8000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_AIRPLAY(_alias) ENTITY(rectangle,black,airplay,_alias,MATERIAL AIRPLAY)
!define MATERIAL_AIRPLAY(_alias, _label) ENTITY(rectangle,black,airplay,_label, _alias,MATERIAL AIRPLAY)
!define MATERIAL_AIRPLAY(_alias, _label, _shape) ENTITY(_shape,black,airplay,_label, _alias,MATERIAL AIRPLAY)
!define MATERIAL_AIRPLAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,airplay,_label, _alias,MATERIAL AIRPLAY)
skinparam folderBackgroundColor<<MATERIAL AIRPLAY>> White
@enduml